Reelfire
中文 Play now
An angler on the pier at sunset, rod out over the water, the sun low over the sea

Reel it in.Or open fire.

An online fishing game where the fish swim in plain sight and you decide how to take them: on the rod, on a spear, down a gun barrel, in a net. Then nine things in these waters decide to fight back.

Play now in your browserSteam: coming soon

Free to play. No install. Desktop and phone.

A fish is worth what is left of it

Every way of taking a fish works. The fishmonger just pays for the condition it arrives in, so the rod never stops mattering and the dynamite never stops being tempting.

  • Rod or netalive, full price100%
  • Spearone clean hole80%
  • Gunsfast, messy55–70%
  • Bombsa whole shoal at once40–45%
An angler leaning back on a bent rod at sunset, a villager fishing beside themPlay clip, 6s

The rod is a boss fight

Hook up and the fish starts making decisions. Keep the line in the sweet spot between slack and snapping. When it runs, lean with it. When it jumps or dives, answer in time and the counter lands. Fill the power meter and heave.

  • Counters for runs, jumps and dives
  • A power meter that ends in a heave
  • Combos and perfect counters pay a skill bonus
  • The server replays every fight, so a landed fish is real
A player braced on the pier, firing a double-barrel shotgun over the waterPlay clip, 6s

Fourteen ways to stop being patient

Spears, a speargun, a revolver, two shotguns, a bolt-action, an SMG, an anti-materiel fish rifle, a grenade launcher, a net gun that takes a shoal alive and a shock lance that arcs from fish to fish. Plus dynamite and depth charges. You start with a spear, a revolver and a double-barrel, because nobody should have to grind before they are allowed to shoot.

  • 14 weapons in 10 classes, upgradable to +10
  • Trick shots pay on the spot: headshot, long shot, out of the air, clean sweep
  • Toss a fish, shoot it before it lands, get paid by distance
Eight-Arms, the giant octopus, slamming its tentacles across the water; rings on the surface mark where the next blow landsPlay clip, 6s

Nine lords of the water

Each one keeps its own hours and its own weather. Each announces every move before it lands, shares one health bar with everyone hitting it, and turns nastier below thirty percent. You can grind one down alone. It is better with friends.

  • Old Hookblack breamthe harbour, at night, under cloud
  • Silverbackseabassthe creek mouth, in the rain
  • The Carpetgiant stingraythe creek mouth, by day
  • The Reef Kingred sea breamWest Reef, at a clear dawn
  • Eight-Armsgiant octopusWest Reef, after dusk
  • NightbladecutlassfishLighthouse Point, on a clear or foggy night
  • The RoninkingfishCoral Islet, at dusk or dawn
  • Tidebreakerhammerhead, with escortsthe open sea, fought from boats
  • The Sea Emperoryellowfin tunathe open sea, in a storm at dawn
A fighter in the Yard firing down a lane between container stacksPlay clip, 3s

Then there is the Yard

An old container wharf: stacks to climb, a warehouse with a mezzanine, a quay under a gantry crane. Queue from anywhere in the world. Your level and your gear stay outside, everyone walks in with 100 HP, and villagers fill the empty seats until real players arrive.

  • Team Deathmatch

    Four against four. Five minutes, or first side to thirty.

  • Cut the Line

    One to four of you against the machines. Cut three relays, survive what each one wakes, get out by the ladder.

  • Raid

    Rounds, one life each, a twelve-second buy phase. Carry the dynamite to A or B, or stop the people who are.

A skiff with an outboard motor out on the water at dusk, a second boat on the horizon

Four seats, one skiff

Earn the licence and the deep water opens up. Friends do not need one: they climb aboard, and fish and shoot from their seats while you steer. Parties of four share boss rewards. Guilds hold thirty. Duels are three minutes, heaviest live fish takes the pot.

  • Friend codes, private messages, a player market, face-to-face trades
  • Voice chat is on the way
A poacher alone in a skiff off the far islet

Open water, if you ask for it

The harbour is safe: hits there only make people stagger and villagers complain. Raise the fighting flag before you leave and your fish sell for 15% more, but anyone else flying it can sink you and take the crate you drop. String kills together and there is a bounty on you. Poachers work the far islet either way.

Five outfits from the wardrobe: a wave-print festival yukata, a samurai angler robe, a captain's dress coat, a tiered sundress and a yellow storm cape

Dress for the weather. Or for the photo.

A character creator, and a wardrobe of a hundred pieces: 87 garments and 13 hairstyles, with prints and second colours. Clothes are looks only and bought with coins you earned in the game. A few pieces cannot be bought at all. You wear them because you landed the boss.

One island, never the same light twice

A day lasts twenty-four minutes. Five kinds of weather roll through, and both decide what bites and which lord is awake. Twenty-four villagers keep their own hours, shelter from storms and tell you off for shooting near them.

The pier head at dawn, villagers fishingThe pier head on a clear dayThe pier head at dusk under a pink skyThe pier head at night in a storm, lit by its lamps
  • 7sea areas
  • 20fish species
  • 13other creatures
  • 24villagers

The tide is in

It runs in a browser tab. Pick a name and you are on the pier.

Play now in your browserSteam: coming soon