Everything you can do out there
A complete list, without the adjectives.
Taking fish

- The rod
- A tension gauge with a sweet spot, counters for runs, jumps and dives, a power meter that ends in a heave, combos that pay a skill bonus. Rod, reel, line and bait decide how big and how rare a fish you can stop.
- Spears and guns
- 14 weapons in 10 classes: spears, speargun, pistol, shotguns, rifle, SMG, sniper, launcher, net gun, shock lance. Each can be upgraded to +10 with materials that elites and bosses drop.
- Bombs
- Dynamite and depth charges. Everything in the radius, at the worst price. A blast near a boat throws its riders in the water.
- Trick shots
- Headshot, Long Shot, Out of the Air, Double, Clean Sweep, On the Move, Critical, One Shot, Opening, Together, Set Up. Each pays a bonus the moment it happens.
- Toss and shoot
- Throw a fish from your creel, or have a friend throw it, and hit it before it lands. The further, the better the multiplier.
The world

- Seven sea areas
- Crescent Harbour, the Island Shallows, North Creek Mouth, West Reef, Lighthouse Point, and by boat: Coral Islet and the Open Sea.
- Day, night and weather
- A 24-minute day in four phases, and five weathers: clear, cloudy, rain, storm, fog. Both change what is in the water.
- 20 fish, 13 other creatures
- Five rarities, elites, shiny variants, and fish graded one to five stars by size. Crabs, squid, morays, rays, sharks and octopus. Two animals are protected: kill one and you pay a fine.
- 24 villagers
- Anglers, hunters, boatmen, keepers, kids and a night watchman. They keep hours, fish beside you and fill arena seats when a match is short.
- One shared world
- Everyone is on the same island. You see other players walk, cast, fight and miss.
Bosses

- Nine world bosses
- Six great fish, a giant stingray, a giant octopus and a hammerhead with an escort. Each needs its own time of day and weather; the fish also want the right bait.
- Readable fights
- Three to five named moves each, all announced before they land. Under 30% health the move set changes and speeds up.
- Shared rewards
- One health bar, up to eight attackers, rewards by contribution. Landing one earns a title and unlocks trophy clothing.
Fighting people

- The Yard: Team Deathmatch
- 4v4 on the container wharf. Five minutes or thirty kills. Everyone carries the same carbine; a free rack lets you switch.
- The Yard: Cut the Line
- Co-op for one to four against flying and running machines. Three relays to cut, a wave for each, an escape, a rating from zero to five stars.
- The Yard: Raid
- 4v4, first to seven rounds, sides swap after six. One life a round. A buy phase with match-only cash for guns, armour and dynamite.
- Open-water PvP
- Strictly opt-in. Two players fight only if both fly the fighting flag. Flag up: +15% on fish. Go down: you drop a crate. Kill streaks put a bounty on you.
- Poachers
- A hostile crew around the far islet and the deep water. They take cover, they retreat, and they pay a bounty.
- Duels
- Three minutes, a stake each, heaviest fish caught alive wins.
Other people

- Shared boats
- A skiff seats four. Passengers need no licence and can fish and shoot from their seats.
- Parties
- Up to four, with an XP bonus for staying close and shared boss rewards.
- Guilds
- Up to thirty members, weekly goals, guild levels that unlock looks.
- Friends and messages
- Friend codes, name search, private messages, world, nearby and guild chat, a block list. Voice chat is coming.
- Trading
- A player market with listings and a fee, and face-to-face trades with a lock-and-confirm step.
Things to keep

- Wardrobe
- 100 pieces: tops, bottoms, shoes, hats, glasses, layers, gloves, back pieces, full outfits and hairstyles, with prints and second colours. Looks only.
- Character creator
- Make the person first: body, face, build, skin, hair.
- Aquarium
- Only fish you caught alive can go in.
- Seasons and quests
- Four-week seasons with thirty tiers, daily requests, three weekly quests, a seven-day login cycle that does not reset if you miss a day.
- Events and tournaments
- A world event every ninety minutes: Flood Tide, Frenzy Festival, A Lord Rises, Show-Off Hour, Poachers' Camp. A tournament every half hour.
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