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The Yard is open

A fighter in the Yard firing down a lane between container stacks

Until now, every gun in Reelfire was pointed at a fish. The Yard is where they get pointed at each other.

It is an old container wharf: stacks you can climb, a warehouse with a mezzanine, and a quay under a gantry crane. Press V anywhere in the world to queue. You are pulled out of whatever you were doing and put back there when the match ends.

Three modes

  • Team Deathmatch. Four against four. Five minutes, or the first side to thirty kills. You respawn after three seconds with a moment of protection. Everyone carries the wharf carbine, and a free rack lets you pick something else for your next life.
  • Cut the Line. A co-op mission for one to four players, against machines: gulls that fly and hounds that run. Cut three relays in the yard, the warehouse and on the quay. Each one wakes a wave. Then get out by the ladder. You are rated from zero to five stars.
  • Raid. Four against four, first to seven rounds, sides swap after six. One life a round. Raiders carry dynamite to site A or B; keepers stop them. Before each round there is a twelve-second buy phase.
The yard from above: container stacks, the warehouse and the quay
The yard from above: container stacks, the warehouse and the quay

Nobody brings their level

The rule we cared most about: what you earned outside stays outside. Everyone has 100 HP. Your level, your upgraded weapons and your attributes do not come in. In a raid, the cash you spend on guns, a vest, a helmet and dynamite is match money. It starts at 800, it is earned round by round, and it is gone when the match is.

Villagers in the empty seats

A match starts the moment you queue. If there are not eight people, villagers take the empty places. They come in three skill tiers, they react like people rather than like turrets, and when a real player joins, one of them steps aside.

Because of that, matches against villagers alone cannot push a ladder rating past a certain point. The ladder starts everyone at 1000.

What you see is what counts

The server judges every shot: rate of fire, magazine, range, and whether there was a clear line between you and the target. It uses the same list of boxes for cover that your screen uses to draw the yard. If a container is between you and someone on your screen, it is between you on the server.

Pay

Winning pays more than losing, kills and the match MVP add a little, and the mission pays by stars. Arena coins are capped per day, so the Yard is something you do because you want a fight, and the sea stays where the money is.

Team Deathmatch has had the most play so far. Cut the Line and Raid are newer and rougher around the edges. If something breaks, write to support@reelfire.gg.

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